Tribesman — starting values
Spam — preferred in spawn. How to play: Tribesman dual lane
Spawn
300 – 350 (425 is normal) – 625 (700) – a bit over 1100 on 4, with front tribesmen upgraded
Safest after 4 is 9/4 lumber, then move back on 6 and hold. You can go 9/5 or 9/6 if you like — you will get wrecked on 6 though. Otherwise push hard after 6. See the video.
Alternative (upgrade for send on 4)
300 – 425 – upgrade 1 fully in middle and get 745 with spam on the rest – upgrade 2 more to full on 4 = 1135 and send those in
This is stronger on level 4 if you think they will send. Or commit to tribes and make even more than those two lines.
Level 4 layout (screenshot) — remember to X them in at round start, then Z the middle in.
No real reason not to start spawn with tribes. If you are bad at moving back, the video has hints for moving back easier on 5 and 6.
If you do not want spawn, learn tribes at the back yourself. That can make sense for solo lane, not dual.
Advantages
- +Preferred spawn start for dual lane
- +Video covers how to play and how to move back
Disadvantages
- −Moving back on 5–6 is easy to mess up if you are new
- −9/5 or 9/6 lumber after 4 gets you wrecked on 6
- −Back-line tribes is more of a solo-lane thing
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