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Starting guideTuskarrTuskarr

Tuskarr — starting values

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by Archew/Inu (0 karma)·updated August 23, 2026

Fast clear, best in spawn 1–4. Very low HP, so moving back after 1–4 is extremely hard — you can get punished unless you have a plan. Usually needs other units for that plan.

1–3 spam. Experiment with upgraded tusks at your own risk; it can work.

Spawn

315 – 480 (hard) – 660 – ~765 on 4 if they do not send (you are vulnerable)

Then start upgrading tusks and figure out how you get off the vulnerable front. You can probably only move about half the tusks for 5, so be fast with taunts on 6 and up the tusks in the front, not the back. For 6 you have to be away from spawn.

Back middle

315 – 535 – 765 – ~1300 / 1260+ (can hold no-send, no-rage)

The level 5 value is lower than level 4 because if you were spawn on 4, you could already be moved back for 5.

For 5 you really want 1560 (no send 6 expected) to 1700 (send expected) so you are not destroyed on 6 — especially if they send. If you expect a 6 send, try to stay 1700 unless you have another way to deal with 6. If a teammate helps, you might stay down to 1260 on 5, as that also holds.

Back wall

360 on 1. No comment on the next levels — it really always depends on how you build at wall.

Mines: see the mines tutorial.

Advantages

  • +Fast clear, best in spawn 1–4

Disadvantages

  • Very low HP — extremely hard to move back after 1–4
  • Usually needs other units for the move-back plan
  • Wall depends entirely on how you build

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